Short answer
The demand is real, but the safest answer is a reproducible drill: isolate the grapple target, perform the same jump-and-direction sequence, and verify the result in the current SR2 build. Older SpeedRunners tutorials can explain the idea without proving SR2 timing.
Why this deserves its own answer.
Launch-week Steam discussions include a Reverse Grapple question, and a player report says the advanced tutorial asks for three of them. The same period’s Steam achievement page shows Basic Tutorial at 29.4% and Advanced Tutorials at 6.7% globally when observed. Those numbers do not diagnose the mechanic, but they are strong enough to justify a focused practice page rather than another generic controls list.
Practice protocol.
- Choose one repeatable setup.Use the tutorial setup or a flat section with a visible wall and grapple target. Keep the camera and target distance constant.
- Start the grapple, then test the reversal.Use the game’s current grapple bind and record the moment you jump and steer away from the target. The sequence is a community reference to test, not an official SR2 input specification.
- Change one variable per attempt.Keep jump timing fixed while changing direction, then keep direction fixed while changing jump timing. This prevents a lucky success from becoming a false universal rule.
- Confirm three clean successes.Count only launches that clearly reverse the expected pull and satisfy the tutorial. Save a short clip if the tutorial still fails after the visual movement succeeds.
What is confirmed vs. still open.
| Claim | What the source establishes | State |
|---|---|---|
| Advanced tutorial friction | A current player asks about Reverse Grapple and reports a three-repetition requirement. | Community lead |
| Achievement gap | Steam global rates show 29.4% Basic Tutorial vs. 6.7% Advanced Tutorials when observed. | Official metric |
| Exact SR2 input frames | Not established by the current sources; needs a repeatable current-build capture. | Open |
For the adjacent movement fundamentals, use the controls and movement sheet. This page exists to keep the advanced tutorial question separate from generic bind advice.
FAQ
What is the Reverse Grapple in SpeedRunners 2?
It is the grapple movement request players are asking about in the advanced tutorial. The exact current-build input timing should be verified in SR2; older SpeedRunners references are a lead, not a substitute for a current run.
Why does the advanced tutorial feel impossible?
The launch discussion reports that the advanced tutorial asks for three Reverse Grapples, while the achievement rate for Advanced Tutorials is much lower than the Basic Tutorial rate. That correlation identifies friction, but it does not prove one exact input bug.
What should I practice first?
Use one fixed wall and one fixed grapple target. Repeat the same grapple, jump, and direction sequence three times, changing only one input at a time. Record the attempt so the successful frame order can be checked against the current build.